#8: Clarity
Invented by: Ancestors
Type: Curative
Complexity: Medium-low (C3)
We use it for: sobering up, clearing the effects of other draughts
Appearance: transparent, no color, resemblance and viscosity of water.
Taste: sharp, strong bitterness.
Effect: clears the effects of intoxication, whether from draughts or other substances. An unpleasant drink to get down.
Notes
- Don't try to water it down or add flavoring to make it more palatable. Adding other elements to the draught will severely weaken the sobering effect. -Miqo
- A must-have for any draught contests. Helps get the contestants functional again after the contest is over. -Miqo