A simple tome filled with entries from those that have wandered Arhor'ha
The Wayfinders learn about each other in a tavern before deciding to head to the wilderness at dawn.
A tome is rescued with the writings of a Celestian follower recalling their journey in Arhor'ha. It is left incomplete with dire implications entered without clarity.
A fallen paladin journeys through an empty void with a new companion
In a world filled with magic, all things have a price. The greater the outcome, the greater the cost.
As much as myth as a place, the North forest is the resting place of the northern pole of Arhor'ha that provides a font of feywild energy into the lands. It is revered as a place of natural peace untouched by the evils of the world.
There are more than natural wonders are out in the wilderness of Arhor'ha. Lost efforts of arcane industry are hidden as reminders of plots for power that failed. None as radical as the ancient complex borne of the pact of four Dieties. The god of War, Te
Self proclaimed Lord High Lord of all cats, Agmigi is a mysterious black cat that has been found in the company of more than one adventurers.
The source of a young gnome's powers defy logic and require constant application to discover the source
The desire to reconcile with an old mentor is halted by her mysterious disappearance and unusual activity surrounding her behavior
A mineral harboring necrotic energy, nethicite is highly toxic to the touch with a number of military and economical applications
Situated in the Material Plane, Arhor'ha has close ties to several other planes in the Great Wheel Cosmology.
The Wayfinders stock up with potions at the Tinkerers & Travelers, scoring some health potions and provisions. Venturing out to the wilderness causes more than one violations to natural law.
Ty and Be'lania spend a year in the endless void while looking to escape. They share a game to keep their spirits up only to be reminded of things they would have rather left forgotten.
Ty and Be'lania reach the end of their journey together as their escape comes with a terrible price.
A monastic order of traveling monks providing martial assistance in a savage, unforgiving world
The Wayfinders handle elemental judgement before traveling further towards Starset Lake. People from Safina and Elara's past appear as stalkers of the wilderness catch up with them.
The last rays of sun disappear over the horizon as the party approaches the Dawnforges. The Devil is in the details as they chance upon another party and work out how to past the security measures of the industrial complex.