Burtimus Progress Report


Paris Gazette #1

1662 words
1 likes

Skills Proposal

2406 words

On Discretion

923 words

An Example of Play

1196 words

Birth & Background

1767 words

Characteristics

724 words

Skills & Resolution

3623 words

Abilities

947 words

Turns & Actions

987 words

Spring

999 words

Summer

1037 words

Autumn

764 words

Winter

771 words

Paris Gazette #2

2254 words

Work

877 words

Education

2825 words

The Fine Arts

4280 words

Patronage

2022 words

Property

1381 words

The Help

1209 words

A Life of Crime

1343 words

Burtimus Progress so far

38054 words 380.54% completed!

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I started gaming in 1972, when my favorite uncle presented me with a copy of the Avalon Hill game, Richthofen's War. While certainly more of a wargame than a role-playing game, the rules for creating your own pilots and squadrons led me to it. Having a favorite pilot (Hugh Barstead), writing a backstory was inevitable, and when role-playing games did come around, I took to it as a hobbit to his breakfast.   Since that time I have played or run dozens of games, both popular and obscure, from The Morrow Project to Traveller (original edition), Dungeons & Dragons to Chivalry & Sorcery, and Fate Core to The Lords of Creation.   As you can see from the worlds I posted here, my current games are Pathfinder, 1st Edition, Fate Core and Starfinder. I like them all for different reasons (and no, I am not playing all three simultaneously).   Ceros is my Pathfinder world and the current game. It uses a modified version of Pathfinder, and I like it for the crunch, the flexibility for character development and the enormous menu of options from which to choose.   The Steamlands is a steampunk take on Fate Core. The system is simple, flexible and story-driven -- a good choice for what I think of as a nineteenth century political potboiler with superscience overtones. Oh, and some magic. And a game with social mechanics is perfect for that setting.   It is currently under construction, and will be my next campaign.   Finally, Cytheria is my science fiction world of mystery. Having discovered a lost colony, the player characters face puzzles, aliens, a grand mystery and other challenger. Oh, and some magic. So a crunchy, science fantasy game familiar to the players is a good fit.   It, too, is for some time in the future. Which you could probably tell by the absence of content.

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