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Mishralalayana Progress Report


Fleuve de temps

293 words
2 likes

Marais de temps

307 words

Vieillissement

225 words

Vide de temps

206 words

Échos temporel

258 words

Belvédères

2131 words

Aventuriers

482 words

Départ

413 words

Conquista

L'un des belvédères les plus actifs, Conquista s'est récemment démarqué par plusieurs expéditions de grande ampleur lancées par plusieurs de ses membres dans l'espoir de modifier le cours du temps.

1774 words
1 likes

Oro y Fe

1976 words

Siège de Grenade

1581 words
1 likes

Ecremard

Sorte de homard géant résistant à l'ébouillantement, vivant dans les environs de Pointesable.

1998 words
1 likes

Océan

471 words
1 likes

Hydropisie

1247 words

Le Festival du Machaon (2)

Où le combat devant la cathédrale se poursuit, et où les gobelins sont un peu fous. Comme souvent.

519 words
1 likes

Cristoforo Colombo

2307 words
1 likes

Le Festival du Machaon (3)

Où la ville s'apaise et où Fuma fait un scandale

747 words

Orqueline

1777 words
1 likes

Mishralalayana Progress so far

19397 words 193.97% completed!

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Hi, name's Mishralalayana (as far as I'm concerned), I'm here because I have a passion for history, roleplaying games, writing and worldbuilding. Not all my projects are here though, since I work for the Miroirs des Mondes projekt too (check Facebook!), as well as Feenalý, Dark Ages, Ethelmon... (no, those three aren't on Facebook). My little favourite here is Time Lock, an old dream of a historical rpg universe where one can find descriptions of various settings across times and continents. At first I thought it would just be a rpg-style history manual for gamers, and then it all went ballistic on the third try, so it's gettkng fairly interesting as an independant rpg on its own ! Novel ideas started sprouting too, so I guess it'll make a lot of work!   End of over-enthousiastic part. Back to business. PRFL is just some feel-good recreation time for me, so it's fun but it's not serious, so I hope you enjou it but it might be weird too. And Pointesable is for my players, mainly. Well, even if they're less important for my heart, I still like them, and I hope you will too.

Latest Loved work

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